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Old Apr 22, 2008, 03:19 PM // 15:19   #1141
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So there are Green Weapons in GW2?
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Old Apr 22, 2008, 05:54 PM // 17:54   #1142
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more than anything else i want to enter a building
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Old Apr 23, 2008, 02:37 PM // 14:37   #1143
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one of the most ignoring things in GW is the fact that when i play a char for a few months i get tired of it, so i think i start a new one, but then i have to do all the missions again, ok then, but after 5 times the missions are boring, so i think there should be multiple story lines.
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Old Apr 28, 2008, 04:00 AM // 04:00   #1144
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Dont know if this has already been suggested but anyways...

No titles in GW2.

My impression regarding titles in GW was that Anet added them as things for ppl to do/grind for after no new substantial content was to be added (hardmode titles and others after the announcement of GW2 and titles in gw:en, the last substantial content addition).

Since GW2 is supposed to be the ultimate guild wars, it should be able to sustain the new chapter every few months model that Anet originally intended for GW. So basically, what I'd like to see is a fairly steady addition of new content, purchased or free, which would replace the need and appeal of titles (especially grind based ones).

Some ppl may respond by saying that there's nothing wrong with having both lots of content and titles and that titles dont hurt anyone. However, I think that I would enjoy the game less if it has titles (especially if it starts out with titles) since having titles changes my mentality: 1)from playing the game for fun, going through everything slowly, feeling a sense of accomplishment after beating something to 2)playing the game with the highest efficiency, playing through the content with enjoyment of the gameplay experience being of secondary importance to obtaining those words next to your name.

This is just my opinion and my reaction to titles if they are in GW2, though I would think that there are others who feel similarly.

Unfortunately, it has already been stated by Gaile that there will be titles in GW2 http://wiki.guildwars.com/wiki/Gaile/Frog_Talk/20080318
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Old Apr 28, 2008, 08:38 PM // 20:38   #1145
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Quote:
Originally Posted by Phoenix Tears
PART 2:
  • General Traveling:
    GW2 should have hopefully more options for travelling, than only moving by feet or using Map Travel. Thats silly and made the game looking ,like made for the most uber lazy people of the laziest ones >.<
    There are so many different ways of traveling, which would give GW2 also nice additional RPG Flair, whe know from Offline RPG's of the PC or Consoles

    * Traveling by Ship
    A really easy thing. Either players should be able to buy tickets for a Ship Travel, that would be also a nice gold sink, or players create their own Ships for prestige to become independent from the NPC Captains or Sailor players, which would charge fees for ship traveling to places, where the NPC Ships would not sail to...
    Gives the game wonderful rpg flair and lets the gamers enjoy the sea, when you travel manually you ship from port to port, like in Suikoden 4, where you can control your own ship and sail it to where you want to be with Sea battles ^^ Sea Battles is so or so a gameplay mechanic i'd love to see in GW2 fighting Corsairs (Pirates) and to shoot down their ships with your cannons *g* Again Suikoden 4 shows a nice little tactical way to make such a gameplay and it is very nice for multiplayer, because in a sea battle, every party member should have its own role... some, which use the cannons, one which sails the ship, one on the tower which spies for enemies location and gives the orders, others which fight the foes, if they enter the ship.

    * Traveling by Mount
    Mounts would give the gamer 2 options for traveling, Either you use an on earth based mount, tha can't fly. something similar to a Chocobo, like big Moas or 2 legged Drakes like we know them form a picture of GW Concept Arts (don't know, if it was for utopia or GW:EN or a campaign, but there was one), or for the prestige, a mount, that can fly, unless anet gives us not a race, that has the ability to fly by themself, so a winged race, like Sylphs (Wind Nymphs) would be cool, but then I'm sure would people all whine about Aion and Perfect World only XD, so lets keep the flying then on Mounts, like cool Dragons and GW2 will be based so or so sterongly on Dragons, so who says, that all Dragons have to be evil in GW2 ? There can also be friendly ones, especially when you hatch your own one, your own one doesn't know, what is evil and what is good, unless you as their "Mommy" teach them it XD


    * Traveling by Magic
    One thing, that could be combined with Map Traveling to give the game a better RPG flair, would be to give all professions the ability to learn how to use Teleportation Magic through using magical Rune Stones (teleport concept based on the Gothic games for PC for example) These Rune Stones would be buyable at NPCs and would be a a 1 time buy tool, which would be able to teleport you x time,s then the player would have to reload the magic energy in the rune stone for a small fee. But this System would require also, that GW2 hopefully receives for its persistent world a coordinate system, like X264:Y95.
    When you use then the Runestone to teleport you thriough its magic, players would have to give in first the locations coordinates to get teleported to the place.



    * Traveling by Asura Gates
    Asura Gates would be for GW2 also a sweet kind, to give the game a great network of travelling routes from gate to gate through their Warp technology.
    Would be super funny and a wonderful homage to the Star Gate Series, the whole gameplay reminds on, if players would also have to give in fisrt coordinates on a little tower through pushing symbols (glyphs) to activate the gate, to see then short a strong power revert pulse like in SG to go then through the gate, game loads then, hwile we see, how our characters move through the wurm hole to the other side and when game has loaded, then we see, how we move out on the other sides gate and the wurm hole closes behind the players


    * Traveling by Air Ship
    Who knows, what in 250 Years happens in GW's Technology,when asurans have their gate,s I think Humans can invent Air Ships, which work with Steam or so XD or also with help of magic (runestones again) Could be maybe a nice middle way, for those people, that don't have enough money ect. for the prestige to have own Dragons or for people, which love more technology and want to upgrade their own Ships into Hybrids, which can transform themself also into Air Ships again as a litle homage to the saga about "The flying Dutchman*g* which was a ship, that could also fly...
[/list][/list]--------
Sounds like a great idea to me. I might also like to add that perhaps it could be made that certain travel methods require a certain ranking in specific factions. Most obvious example being the Asuran gates.
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Old Apr 29, 2008, 11:08 PM // 23:08   #1146
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professions:
just to make a short statement about new professions, i think they are the biggest game wreckers of all, they imbalance pvp, and inflate the economy using overpowered pvp skills.
imo i think that gw2 should just have a basic, warrior, ranger, and mage.
and instead of making different new professions just keep expanding those three life, instead of making an assasin class you could of just gave all those abilities, weapons, and armor to the current warrior class, and the same thing with the mesmer and mage.
its definently not a good thing to have so many different professions.
also i think the option to make a hybrid class would be outstanding, for example you dont choose which profession you would life you simply just get a bow, staff, or sword, and use it to improve that certain skill.
not to copy runescape but i definently think the profession system should be like theres.
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Old May 02, 2008, 06:04 PM // 18:04   #1147
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Talking Guild wars 2 – Universal buddy list?

Hi !!!

Like many of you, I love Guild wars!


PVE HA/GVG/HB/etc gets boring after awhile, same thing over and over…..however….I continue to play this game because I enjoy the community and have made some good friends on guild wars!

If possible, do you think if it is wise for ANET to import friends list/guild roster/ etc from Guildwars to Guildwars 2? It would be very nice if we can run these two games as one client (I doubt that is possible though)…..however, I would like to request for a universal buddy list ….where both friends and guildies from guildwars 1 & 2 are able to communicate with each other….that would be super cool since I would still like to keep in touch with my old friends/ guildies!!!


Thanks for your time.

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Old May 06, 2008, 06:11 AM // 06:11   #1148
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NO SKILL BALANCING IN GAME

A good part of my guild members stop plyaing GW because of constant skill changes. So I would like a commitment of Anet to never change a skill once introduced into the game. Balancing is part of play testing, people don't like to think they are in a big playtest game that seem to never be finished.

NO LEVEL CAP

level cap meamn that people will grind/grind/grind for months until they have their max level. This is pointless to make to not have max level after tutorial. The only reason it can not be so is to have no level limit. I want a world where every one interact with every one, not a world separated between the grinder and the maxed level player.
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Old May 07, 2008, 02:11 PM // 14:11   #1149
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Default Movement options

I think it is a big mistake eliminating the mouse click to move option in Guild Wars 2. What is the point of having improved graphics if all you get to see is the back of your characters head? One of the most enjoyable aspects of Guild Wars is the ability to sight see as you are covering long distances. Having to hold down the w key and stare straight ahead will be very tedious. This feature alone will probably keep me playing Guild Wars instead of purchasing GW2.
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Old May 07, 2008, 10:51 PM // 22:51   #1150
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i want the mursaat back n i want en to pwn like they did when we first encountered em in the ice caves. n i want the seers to b explained n y they hate the mursaat so much
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Old May 08, 2008, 09:13 AM // 09:13   #1151
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Quote:
Originally Posted by StormDragonZ
The Aura Blade- dropped from Felix Hildebrand (Norn W/Mo boss)

Holy Dmg: 15-22 (req. 9 Swordsmanship)
Damage +20% (while Health is above 80%)
Undead & Spirit Foes Take 50% More Damage
Energy +10 (while enchanted)


Cool


I can only say...I want it in GW2!!!

(or in GW1 as an only-pve item cannot be used in pvp-areas )

Last edited by -Martian-; May 08, 2008 at 09:18 AM // 09:18..
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Old May 08, 2008, 09:37 AM // 09:37   #1152
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Quote:
Originally Posted by Taco Bell
Hi !!!

Like many of you, I love Guild wars!


PVE HA/GVG/HB/etc gets boring after awhile, same thing over and over…..however….I continue to play this game because I enjoy the community and have made some good friends on guild wars!

If possible, do you think if it is wise for ANET to import friends list/guild roster/ etc from Guildwars to Guildwars 2? It would be very nice if we can run these two games as one client (I doubt that is possible though)…..however, I would like to request for a universal buddy list ….where both friends and guildies from guildwars 1 & 2 are able to communicate with each other….that would be super cool since I would still like to keep in touch with my old friends/ guildies!!!


Thanks for your time.

I like this idea. The only reason why i still play Guild Wars atm, is probably because of the friends i have in this game and my guild...So i'd like to keep in touch with them while playing GW2.
Although you can probably ask what IGN they are going to use in GW2, so you can add them to your friends list in GW2.

Last edited by Thierry2; May 08, 2008 at 09:41 AM // 09:41..
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Old May 08, 2008, 10:04 AM // 10:04   #1153
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Quote:
Originally Posted by skanvak
NO SKILL BALANCING IN GAME

A good part of my guild members stop plyaing GW because of constant skill changes. So I would like a commitment of Anet to never change a skill once introduced into the game. Balancing is part of play testing, people don't like to think they are in a big playtest game that seem to never be finished.

NO LEVEL CAP

level cap meamn that people will grind/grind/grind for months until they have their max level. This is pointless to make to not have max level after tutorial. The only reason it can not be so is to have no level limit. I want a world where every one interact with every one, not a world separated between the grinder and the maxed level player.

.....so you want imba skills not to be nerfed?

i don't think you understand what no level cap means. It means you can keep leveling forever, and the world will be seperate even further.
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Old May 11, 2008, 10:01 PM // 22:01   #1154
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What I think would be great and would help people make there chars how they want is to see what an armour would look like on them, without having to buy it. would save countless "can I see this combo" requests etc. Have it so you can buy a GH NPC who does it for you, but you can't buy it from that guy or something.
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Old May 11, 2008, 10:04 PM // 22:04   #1155
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Quote:
Originally Posted by memphisjackson666
What I think would be great and would help people make there chars how they want is to see what an armour would look like on them, without having to buy it. would save countless "can I see this combo" requests etc. Have it so you can buy a GH NPC who does it for you, but you can't buy it from that guy or something.
Don't really need an NPC for that,imo. It would be nice to get an 'armor preview' @ the NPC that sells the armor.
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Old May 11, 2008, 10:29 PM // 22:29   #1156
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Quote:
Originally Posted by Thierry2
Don't really need an NPC for that,imo. It would be nice to get an 'armor preview' @ the NPC that sells the armor.
Having an NPC in the GH would mean you didn't have to go all the way to an outpost to find out you don't like the armour, e.g. fow armour, you have to fight there to get your armour, if there was an npc at GH you wouldn't have to.
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Old May 11, 2008, 10:40 PM // 22:40   #1157
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Like some people I am to lazy to read all 58 pages of posts to see if my idea is here so bear with me if its already been posted.

In Guild Wars 2, Arena Net should seriously consider adding in the ideo of guilds owning towns and being able to allow people to enter or not enter. But along with that other guilds should be able to siege the town and take it over, kind of like in Factions with guilds and alliances warring over the main cities.

I get my ideas from the raiding of WoW and the sieging and guild owned towns of Age of Conan. But seriously this idea would be like a giant pvp in the pve section so i would be alot better than run around kill npc enemies run some more kill a couple more... it would be run with alot of guild mates siege town kill a person turn kill another person come close to dieing retreat back to heal then begin attacking once more. But along with the idea if you die you shouldnt respawn until one team has won the battle unlike in ABs when you respawn 15 seconds later.

Also another idea should be you should be able to crawl around and climb trees and such so we can hide from either other players and npcs. Then you add that element of suprise when you hop onto the back of the enemy from a tree they were passing under. One more thing that could go with this would be allowing assassins to assassinate a certain target for a sum of gold. So like you could buy an assassin to take out an enemy guild leader before you siege that guilds town thus making the battle easier.

Thanks for all of those who like my ideas or those that take them and tweak them for me. Feel free to change some stuff and repost but please give me some credit.
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Old May 11, 2008, 11:42 PM // 23:42   #1158
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Quote:
Originally Posted by DavidRoss4
Like some people I am to lazy to read all 58 pages of posts to see if my idea is here so bear with me if its already been posted.

In Guild Wars 2, Arena Net should seriously consider adding in the ideo of guilds owning towns and being able to allow people to enter or not enter. But along with that other guilds should be able to siege the town and take it over, kind of like in Factions with guilds and alliances warring over the main cities.

I get my ideas from the raiding of WoW and the sieging and guild owned towns of Age of Conan. But seriously this idea would be like a giant pvp in the pve section so i would be alot better than run around kill npc enemies run some more kill a couple more... it would be run with alot of guild mates siege town kill a person turn kill another person come close to dieing retreat back to heal then begin attacking once more. But along with the idea if you die you shouldnt respawn until one team has won the battle unlike in ABs when you respawn 15 seconds later.

Also another idea should be you should be able to crawl around and climb trees and such so we can hide from either other players and npcs. Then you add that element of suprise when you hop onto the back of the enemy from a tree they were passing under. One more thing that could go with this would be allowing assassins to assassinate a certain target for a sum of gold. So like you could buy an assassin to take out an enemy guild leader before you siege that guilds town thus making the battle easier.

Thanks for all of those who like my ideas or those that take them and tweak them for me. Feel free to change some stuff and repost but please give me some credit.
i got this idea from voyage century online lol you have a big guild war in the sea with boats like a whole bunch of boats attacking a regular town.
and the owners of that town make rules like economic and political stuff,
example: no free pvp, no groups over (number) and a whole bunch of other rules and stuff.
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Old May 12, 2008, 12:07 AM // 00:07   #1159
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Quote:
Originally Posted by warcrap
and the owners of that town make rules like economic and political stuff,
example: no free pvp, no groups over (number) and a whole bunch of other rules and stuff.
Exactly, that would be the idea. Like the guild can make the rules in the town to either make it a civilized town to be visited by everyone or an uncivilized town to be visited by people who want to rampage the streets trying to kill people. So basically it adds to the idea that you should be able to kill random people when in towns but only in certain sections of the town... such as no killing where people are trading items. So that leads to there should be something as the auction house of WoW and the trade post of AoC. But please anyone modify what you think would be cool. I just thought this would make the game a little more fun when you finish the PvE section of the game.
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Old May 12, 2008, 12:31 PM // 12:31   #1160
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Didn't have time to read all the pages so sorry if this was already suggested.

In Diablo 2, characters at least level 9 could go hostile on other level 9+ characters, no matter where they are, and fight them. My suggestion is... do -NOT- add this in GW2! I remember seeing so many times a high level guy hostiling low levels... only cowards do that. But if Anet does add this anyway and without a safety toggle to prevent others from hostiling me, then I refuse to get GW2. That was my most hated feature of D2 and I never want to go through that again.

Last edited by bryann380; May 12, 2008 at 12:36 PM // 12:36..
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